Warhammer 40K: Space Marine Review
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The Battle Begins Brother
The games starts with you jumping onto an Ork gun boat, and this serves as your tutorial. This also does the job of introducing you to one of the primary antagonists of the game, Warboss Grimskull (think of what you would get by combining an Ork and a small mech). Once you take down his ship and make it to the ground you meet up with Leandros and Sidonus. Together the three of you get down to business with the help of the local Imperial Guard (that by all rights should be dead).
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This brings us to melee. This is very important in the game. You will have enemies that will rush you, and you will want them too. While Titus does have shields that regenerate out of combat, health does not. There are only two ways to get health back, and the primary one is by executing an enemy in close combat. You start with a combat knife for this, but you will soon get a chain sword, power axe, and (occasionally) the Thunder Hammer. Each of these weapons has it’s own feel to it, and their own executions. But be careful if you favor the Thunder Hammer. While it does massive melee damage, you are limited to your pistol and bolter, so your ranged damage will suffer. Also be careful when doing executions, if there are a lot of enemies you will continue to take damage during the execution and can still die during the animation.
This brings us to the second way get heath, which is a Fury Mode. As you get purity seals you get the ability to generate fury. Once full you can activate it to do more melee damage, or slow down to bullet time when aiming. While activated you rapidly regain health. As you get more purity seals you gain fury faster and the mode lasts longer. It makes you fell like a god when activated (especially if you have the Thunder Hammer), but remember, you are not a god and you can still die.
Something else you will notice is that while it is a third person shooter, there is no cover mechanic to the game. When at E3 this question was fielded by THQ. There answer was, and this is one that cannot be argued, Space Marines are far too bad ass to need a cover mechanic.
True to Form?
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The way you get upgrades make sense as well for the 40K universe. You walk up to a special container, it identifies you as an Ultramarine, and opens up. You don’t just find purity seals laying around unused as no else could use them. This method is broken later, as the second time you find a weapon it will be just laying around, but the first time it always comes from these special containers. It makes the game feel even more as you are the only ones that can save this worlds.
The World is in Chaos
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For the Emperor
So is the battle for Graia worth fighting? As a shooter there are times when it feels like any other shooter. I do sometimes wish it had a cover mechanic and there were times (once or twice) when I found myself going in circles. It would be nice if they had a minimap in that fancy armor, or a radar to show where enemies were. The melee is not complex or deep, so don’t expect too much from it, but when both melee and ranged are combined, by keeping both simple, they work. Also I think the big thing that helped me like this game, and it may make me a bit biased, was that I used to play the Necrons the ancient robot army. So to me this game was like coming home to an old friend. It was much better done then Firewarrior where you played a Tau. So if you play/ed Warhammer 40K this game is very much worth your time. Otherwise at least give it a rental, you will not regret it.
4 / 5 Joysticks